Hey Match Masters fam! Ever find yourself scratching your head over which perk to pick for the day’s game mode? I feel you. With the game modes changing daily, it’s like trying to hit a moving target when choosing the best perk or booster. But hey, that’s part of what makes this game a blast, right?
So, let’s chat about a few of the perks and when they might just tilt the scales in your favor.
The Checkerboard Perk: A Must-Have
First up, let’s talk about the checkerboard perk. I believe many player agree this is one of the best perks. If you’re playing Mutation Lab without this bad boy, you might as well wave the white flag now. When the rules mutate into multiplier increases with every move, not having the checkerboard perk is like forgetting your parachute on a skydive – it’s not going to end well.
Most players like to pair the checkerboard with the hammer perk. Why? Well, after laying down the checkerboard, smacking the piece in the bottom right corner with the hammer opens up a whole world of extra moves. But here’s where I like to spice things up – I skip the hammer. Yep, living on the edge, that’s me. Instead, I make a swap in the same corner to create a two-column vertical match. It’s almost as good, but watch out – one wrong move and you’ve handed the game to your opponent on a silver platter.
Mini Cleo: The Swiss Army Knife of Perks
Next, we’ve got Mini Cleo. This perk is like your trusty sidekick, ready to amp up those blue pieces and get your booster filled up quick. But the real magic happens in modes like Mighty Mushrooms. Why not use Mini Cleo to clone the highest scoring mushroom? And did you know you can use it to multiply other goodies on the board too – like bandits or better yet Foxy’s spray paint cans?
Pro Tip: Balls Before Bugs
Here’s a nugget of wisdom for you – if you’re caught between disco balls and Cleo’s bugs, go for the balls first. Disco balls don’t count as a move, but the bugs do. And has anyone tried using Cleo to multiply disco balls? Drop a comment if you know if this is possible. I’ve yet to have a chance to try it.
The Star Perk: Your Booster’s Best Friend
The star perk is like throwing a turbocharger on your booster. It scatters extra blue pieces all over the board, helping to get you to a full charge, sometimes without wasting a move. Every now and then you might even snag an extra move or two out of it.
A Winning Combo: Energy and Cross Perks
I can’t wrap this up without mentioning my go-to combo: the Energy perk paired with the Cross perk. The Energy perk is a game-changer, charging your booster and counting as an extra move. Pair it with a special piece, and you’re golden. And the Cross perk? It’s all about control, letting you wipe out a whole row and column wherever you need it most.
Keep It Flexible
Remember, folks, there’s no one-size-fits-all answer here. It’s all about playing around with what works best for the game mode of the day and your own play style. So, go ahead, experiment, and find your winning strategy.